Fallout 3 remake Capital Wasteland shut down thanks to legal advice | PCGamesN

Fallout 3 remake Capital Wasteland shut down thanks to legal advice

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Update, March 13: The Capital Wasteland mod isn’t going to happen.

Capital Wasteland was an impressively ambitious effort to recreate all of Fallout 3 in the Fallout 4 engine. I say “was” because the development team has chosen to shut down the project after speaking with Bethesda about the legality of the mod. The Fallout publishers didn’t mandate the mod be shut down - after all, mods have helped keep those open-world RPGs lively for years - but after contact with the official team the mod is now no more.

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The issue seems to stem from Capital Wasteland’s use of Fallout 3 voice files in remaking the game. That would require the modders to either distribute the voice files with the mod, a definite legal no-no, and a proposed solution that would allow players to rip from their own copies of Fallout 3 was similarly untenable.

Mod lead NafNaf_95 tells Kotaku that Bethesda can’t grant the rights to use the game’s voice acting, since it’s licensed rather than owned by the company. That means that the game’s celebrity voice cast, including Liam Neeson and Ron Perlman, would have to be replaced, and the small team wasn’t prepared for the task of replacing those “iconic voices.”

NafNaf says “Bethesda didn’t technically shut us down. But a few members of staff heavily hinted at our methods being illegal.” He contacted a lawyer some time afterward to confirm those suspicions, and the legal counsel said, more or less, everything the team was doing “was sketchy as all hell.”

He also says that the team behind Fallout 4: New Vegas, a similar mod aimed at bringing Obsidian’s game into the new engine, has decided to undertake the task of rerecording all that game’s dialog.

Original story, January 17: Fallout: New Vegas isn’t the only wasteland wandering simulator getting updated to modern standards, as Bethesda’s own Fallout 3 is getting an extensive mod bringing into the Fallout 4 Creation Engine.

Capital Wasteland will bring all of Fallout 3’s world, content, and quests to the new engine, including all the weapons, armor, and NPCs you’d expect from the bombed-out Washington. The new trailer shows off everything from Megaton to the Capitol Building, and it’s all looking quite nice - especially with some of that sweet Liam Neeson voiceover bringing it home.

The mod won’t feature any of the extra DLC locations, except for those areas that are part of the main world, though it’s possible that could change once the main mod is finished. It also won’t be bringing Fallout 4’s settlement system back into the capital wasteland, though you will have some expanded choices for player housing.

This one doesn’t have anything to do with the Fallout 4: New Vegas mod, but history has shown that scores of Bethesda (and Obsidian) fans are willing to keep on porting old content to new engines, and it shouldn’t be surprising that Fallout 3 is next on the list.

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llubtoille avatarWhiteCrow avatarDancutus avatarD.vicious66 avatar
llubtoille Avatar
5 Months ago

There's a recent interview with the project lead on youtube that's kinda interesting.

WhiteCrow Avatar
5 Months ago

Nice! Thanks for the heads up.

Dancutus Avatar
3 Months ago

Or you could just link to the existing FO3 install.

D.vicious66 Avatar
3 Months ago

Well considering I put in over 1000 hours into these games. Here is my two bits: Just make the mod without music or voice BUT set up a program/mod so that people with a legitimate copy of the game can IMPORT the music & voice acting into the mod/game. This should protect your ass legally. Remember games are a license so if you bought the game, you have the license right? I encountered something similar with other "mod remake games" where you have to import sound & music from an original copy or have the original game console code to play the mod games.