We may earn a commission when you buy through links in our articles. Learn more.

League of Legends patch 6.10

League of Legends patch 6.10

League of Legends’ next big content patch is 6.10, introducing the game’s latest champion, Taliyah the Stoneweaver, who brings with her a large lore update to the desert kingdom Shurima and its various related champions. There’s also updates to the champion mastery system being tested in a new version of the base client, as well as all the usual new skins, balance tweaks and other bits. Check it all out direct from the Public Beta Environment below.

Update May 18, 2016: Patch 6.10 is finally live. See below for an extensive look at the many changes.

Just getting started? Here’s the bestLeague of Legends championsfor beginners.

LoL Patch 6.10 Release Date And Downtime

Server maintenance for LoL patch 6.10 has finally been scheduled. Tomorrow, May 18, at 3am PT for NA, 5am UK time for EUW, and 3am CEST for EUNE, servers will go down for maintenance and the 6.10 patch will be applied. The full official patch notes have now been revealed, but the majority of the information can be found below.

LoL Patch 6.10 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 6.10 Champion Changes

Alistarnerfed

  • Unbreakable Will (R):
    • Damage reduction decreased to 50/60/70% from 70% at all ranks.

Aniviabuffed

  • Glacial Storm (R):
    • Upkeep cost decreased to 30/45/60 from 40/50/60
    • Initial cast size increased to 200 from 150
    • Leash range increased to 1100 from 1000
    • Cast range increased to 750 from 685.
    • Will no longer be cancelled by Zhonya’s Hourglass or Bard’s Ultimate

Aurelion Solnerfed

  • Celestial Expansion (W):
    • Cooldown increased to 6/5.5/5/4.5/4 from 6/5/4/3/2
  • Voice of Light (R):
    • Damage decreased to 150/250/350 from 200/300/400

Cassiopeiabuffed

  • Noxious Blast (Q)
    • Range increased to 850 from 750.
  • Miasma (W)
    • Range increased to 500-900 from 550-800

Fiddlesticksnerfed

  • Dark Wind (E):
    • Number of bounces decreased to 6 from 7

Illaoibuffed

  • Harsh Lesson (W)
    • Cooldown decreased to 4 seconds at all ranks from 6/5.5/5/4.5/4

Jinxbuffed

  • Switcheroo! (Q):
    • Rocket attack speed at level 1 increased to .625 from .531.
    • Rocket bonus attack speed scaling increased to 25% reduction from 15% reduction.

Malzaharnerfed

  • Void Shift (Passive)
    • Cooldown increased to [30/18/10/6 seconds (at level 1/6/11/16) after taking direct damage] from [23-6 seconds]

Master Yibuffed

  • Meditate (W):
    • AP ratio increased to .25 from .15
  • Wuju Style (E):
    • Active bonus true damage increased to 14/23/32/41/50 from 12/19/26/33/40

Nocturnebuffed

  • Umbra Blades (Passive) now has a .5 AP ratio.

Shyvanabuffed

  • Burnout (W):
    • Now has a .1 AP ratio on the AoE magic damage per second.
    • Now has a .025 AP ratio on the basic attack extra magic damage while effect is active.

Swainchanged

  • Health growth increased to 90 from 78
  • Ravenous Flock (R):
    • Healing vs minions now 8/11/13 (+3% AP) from 15% damage
    • Healing vs Champions now 30/45/60 (10% AP) from 75% damage
    • AP ratio on champion heal increased to 12% from 10%

Tryndamerebuffed

  • Undying Rage (R)
    • While active, Tryndamere can not be reduced below 30/50/70 HP up from 1 HP

Vel’Kozbuffed

  • Organic Deconstruction (Passive):
    • AP ratio increased to .5 from .4
  • Life Form Disintegration Ray (R):
    • AP ratio increased to 1.25 from 1.0

Vladimirchanged

  • Hemoplague (R):
    • Now heals for [150/250/350 ( +.7 AP) if one champion was hit plus 50% of that for each champion beyond the first] from [75/125/175 (+.35 AP) per each champion hit.]

Xerathchanged

  • Shocking Orb (E):
    • Cooldown changed to 13/12.5/12/11.5/11 from 18/16/14/12/10

Patch 6.10 Item Changes

Hunter’s Machetebuffed

  • Monster Hunting Bonus XP reward for killing monsters that are a higher level than you increased to +30 from +25.

Enchantment: Bloodrazorbuffed

  • Unique Passive now deals 4% target’s maximum health on hit from 3%
  • Attack speed increased to 50% from 40%

Patch 6.10 Summoner Spell Changes

Ghostbuffed

  • Cooldown decreased to 180 seconds from 210 seconds.
  • Movement increased to [28% at level one up to 45% at level 18] from 27%.

Patch 6.10 Map Changes

  • There are strings in-game for unique callouts based on which dragon was killed, but they arebn’t currently implemented.
  • Ocean Drake (Water Dragon):
    • Buff now [restores 4/8/12% of missing health and mana every 5 seconds if not damaged by champions within 5 seconds.] from [Restore 10% missing HP and MP every 24/12/8 seconds.]

6.9 Hotfix Changes

A hotfix was applied for 6.9 to address some problems introduced with the massive mage update. Here’s what’s changed in that, and you can see the full notes over on Riot’s site.

Cassiopeiabuffed

  • Miasma (W):
    • No longer stops on terrain hit.
  • Twin Fang (E)
    • Mana cost decreased to 40/50/60/70/80 from 60/65/70/75/80
    • Cooldown decreased to .75 from .9

Malhazarnerfed

  • Call of the Void (Q):
    • Mana cost increased to 80 from 60.
  • Void Swarm (W):
    • Mana cost increased to 80 from 60.
    • Neutral Monster damage reduction decreased to 50% from 75%.
  • Nether Grasp (R)
    • Damage decreased to 5/7/9% from 6/8/10%.

Swainbuffed

  • Decrepify (Q):
    • Damage increased to 30/50/70/90/110 from 25/40/55/70/85.
  • Ravenous Flock (R):
    • Cast time on toggle removed.

Vladimirbuffed

  • Transfusion (Q):
    • Empowered missing health AP ratio increased to 4% from 2.5%
  • Tides of Blood (E):
    • Base damage increased to [30/45/60/75/90 // 60/90/120/150/180] from [30/40/50/60/70 // 60/80/100/120/140]

LoL Patch 6.10 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers – new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Super Galaxy Fizz

Super Galaxy Fizz

1350 RP Imperial. Details from Riot.

Here’s his splash:

Super Galaxy Fizz Splash Art

Super Galaxy Kindred

Super Galaxy Kindred

1350 RP Imperial. Details from Riot.

Here’s her splash:

Super Galaxy Kindred Splash Art

Super Galaxy Shyvana

Super Galaxy Shyvana

1350 RP Imperial. Details from Riot.

Here’s her splash:

Super Galaxy Shyvana Splash Art

Freljord Taliyah Splash Art

Frejlord Taliyah Splash Art

There’s also this splash for Taliyah’s first skin.

LoL Patch 6.10 New Splash Art

There’s a batch of new splash art for Tristana this go round, all of her skins getting new splashes or at least a touchup. Here they are:

New Riot Girl Tristana Splash Art

New Earnest Elf Tristana Splash Art

New Firefighter Tristana Splash Art

New Guerilla Tristana Splash Art

New Buccaneer Tristana Splash Art

New Rocket Girl Tristana Art

LoL Patch 6.10 Login Screen

There’s a new login screen every patch, each with a short animation and a unique song. They’re always very good, and here’s 6.10, focused on Taliyah:

LoL Patch 6.10 Early Surrender / Remake

This PBE is testing a function for games with AFK players to be surrenderable early, thus letting everyone involved get to actually play a proper game. Here’s what we know about it so far:

  • If players don’t connect, the /remake command can be used so long as no Champions have died yet.
  • This triggers a vote, which will let players decide to start a new game with the same players, other than whoever DC’d.
  • The person who did DC, and their party, will all be given a loss.

Expect more info on this feature in future updates.

LoL Patch 6.10 Champion Mastery

In 6.10, Riot are combining the champion mastery and hextech crafting systems introduced this year to allow players who spend a lot of time perfecting one character the ability to show it off. Master levels 6 and 7 work like this:

Champion Mastery Level 6

  • Once you’re Level 5 with a champion, earn an S- or higher in a champ mastery-enabled queue, you’ll unlock a Mastery token for that champion
  • To unlock Level 6 using Hextech Crafting, combine 2 Mastery tokens plus one of the following: 500 blue essence, OR a champ shard of the same champ, OR the champ permanent of the same champ.

Champion Mastery Level 7

  • Once you’re level 6, the next time you earn an S or higher in a champ mastery-enabled queue, you’ll earn a Mastery token for that specific champ
  • To unlock Level 7 using Hextech Crafting, combine 3 Mastery tokens plus one of the following: 600 blue essence, OR a champ shard of the same champ, OR the champ permanent of the same champ.

This is the first part of some wider changes to try to increase the value of hextech crafting for the game’s most invested players. Some more details on that over on the official forums.

League of Legends Alpha Client

The updated version of the League of Legends client is currently in development and an alpha test will be pushed to the live servers soon for those that want to try it. Before then, they’re using the PBE as a test for the test, making sure that anything that could cause serious issues doesn’t get out into the wider world. Here’s the official thread all about that. Do check the known issues list before you report something, and make sure to sign up for the live test as well if you’re interested in checking this stuff out.

League of Legends Dominion Returns

Testing for “Definitely Not Dominion”, one of the modes that is going to be available in League’s new rotating queue, started on PBE this cycle. It bears a strikingly similarity to the disabled mode that is its namesake, with a few key changes. Essentially, they’ve made it friendlier to quicker games while maintaining what made Dominion unique over Summoner’s Rift – capturing and holding areas vs. pushing down towers. Their full run-down of the changes is over on the forums.

That’s League of Legends patch 6.10. We’ll update as and when we get more info, or we’ll see you for patch 6.11 in the very near future. Let us know below if there’s any vital info we missed!